<?xml version="1.0" encoding="UTF-8"?>
<games>
  <game>
    <archived type="boolean">false</archived>
    <description>Playing with Oscar Wilde's "The Nightingale and the Rose."</description>
    <fk-creator-id type="integer">2</fk-creator-id>
    <id type="integer">1</id>
    <name>Wilde - Nightingale and the Rose</name>
    <objectives>Have fun!</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Game for ENGL 399Y at the University of Maryland based on Neil Young's cross-sited narrative/performance GREENDALE. Participation purely voluntary.</description>
    <fk-creator-id type="integer">15</fk-creator-id>
    <id type="integer">2</id>
    <name>Greendale</name>
    <objectives>Alaska. We've got to get there.
</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Heuristic group habitation of Browning's "Count Gismond" by ENMC 492 class (Dramatic Monologue)</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">76</id>
    <name>Cloven Truths</name>
    <objectives>By impersonating figures named or implied within the text, to assay the dimensions of its fictive world, a version of aristocratic medieval Provence</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>LBAR 181 game</description>
    <fk-creator-id type="integer">6</fk-creator-id>
    <id type="integer">6</id>
    <name>LBAR 181</name>
    <objectives>Play and fun, textual manipulation</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Before the Law</description>
    <fk-creator-id type="integer">38</fk-creator-id>
    <id type="integer">9</id>
    <name>kafkaesque</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Playing with Edgar Allen Poe's "The Raven"</description>
    <fk-creator-id type="integer">2</fk-creator-id>
    <id type="integer">10</id>
    <name>The Raven</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>The Ivanhoe Game is being used here to generate ideas, texts and other raw material that feed into a multimedia, creative-critical performance of Robert Hass's "Against Botticelli." </description>
    <fk-creator-id type="integer">51</fk-creator-id>
    <id type="integer">11</id>
    <name>Against Botticelli</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Orientation game for ENMC 492 (Dramatic Monologue) involving Browning's "Count Gismond"

(Runs in tandem with the game called Hoos Counting)</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">75</id>
    <name>Gismondieu!</name>
    <objectives>To investigate the contents, and limits, of the fictive world that Browning's poem evokes
To practice Ivanhoe moves
</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Follow the move schedule.  You should be looking for and exploring rhetorical devices.  </description>
    <fk-creator-id type="integer">58</fk-creator-id>
    <id type="integer">14</id>
    <name>Founding Fathers or Terrorists</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>The gameplay begins from the text of the printing of "Jenny" in D. G. Rossetti's volume, Poems. A New Edition, published 
in 1881.</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">51</id>
    <name>Rossetti's "Jenny"</name>
    <objectives>The game will investigate the complexities and multiple possibilities of meaning in Rossetti's famous dramatic monologue.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Players can and should explore the many aspects of this poem: rhetoric, imagery, even the unknown narrative outside of the text.  Through this exploration, players should fully develop a perspective inspired by the roles chosen at the beginning of the game. </description>
    <fk-creator-id type="integer">58</fk-creator-id>
    <id type="integer">22</id>
    <name>The Coy Mistress</name>
    <objectives>Subjective (in the parameters of your role) reaction is encouraged. Players should try to interact with other players as much as possible.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Participants will take up a role named or implied by Browning's "Count Gismond" and, by their own impersonation as well as each other's, explore the fictive domain the poem evokes</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">74</id>
    <name>Hoos Counting</name>
    <objectives>Orient ENMC 492 class ("Dramatic Monologue") to Ivanhoe and its little ways.

Investigate contents -- and limits -- of the imaginative world of Browning's monologue "Count Gismond", as an instance of its genre and as an exercise in Victorian historical imagination</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>testing</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">72</id>
    <name>test08</name>
    <objectives>testing</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Recreational-investigative space for ENMC 492 students (Dramatic Monologue) to expore Browning's "Count Gismond"</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">73</id>
    <name>Hoos Counting</name>
    <objectives>By impersonation of figures named or implied within Browning's poem, to chart the imaginative space -- its contents, its limits -- with special attention to (a) historical contexts medieval and Victorian and (b) conventions of the dramatic monologue genre</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description></description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">60</id>
    <name>aspecta test</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This will be a minimalist test game.  
A call on our nano imaginations.</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">35</id>
    <name>Small People</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Exploring a virtual world</description>
    <fk-creator-id type="integer">204</fk-creator-id>
    <id type="integer">52</id>
    <name>Enter the Matrix</name>
    <objectives>Learn how to play IVANHOE</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>to test functions</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">56</id>
    <name>Aspecta Medusa text</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Testing Journals.</description>
    <fk-creator-id type="integer">102</fk-creator-id>
    <id type="integer">69</id>
    <name>testing.1.2.08</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>test functions</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">58</id>
    <name>aspecta test</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>test functions</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">59</id>
    <name>aspecta test</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Basic, but sustainedly serious, Ivanhoe play, based on the peroration to one of the most influential of Victorian texts</description>
    <fk-creator-id type="integer">89</fk-creator-id>
    <id type="integer">38</id>
    <name>All the Way to the Tangled Bank</name>
    <objectives>Earnest elucidation of the main text per se and in its ramifications, in its time and ours</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Basic, but sustainedly serious, Ivanhoe play</description>
    <fk-creator-id type="integer">89</fk-creator-id>
    <id type="integer">39</id>
    <name>Episcopal Orders</name>
    <objectives>
Elucidation of Browning's "The Bishop Orders His Tomb"

	internally, to boost intelligibility
	
	extermally, to situate poem in its time</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Intermediate Ivanhoe play; last mandatory round for the students at Williams</description>
    <fk-creator-id type="integer">89</fk-creator-id>
    <id type="integer">40</id>
    <name>Zero (Non) Sum Game</name>
    <objectives>Coherence and mutual response are now to be added to the imagination and brains on display in last week's gaming</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Intermediate Ivanhoe play, adding continuity and mutual response to the imagination and brains already shown by the Williams group</description>
    <fk-creator-id type="integer">89</fk-creator-id>
    <id type="integer">41</id>
    <name>Ruskinny Dipping</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>a game for LIS310 at GSLIS, UIUC</description>
    <fk-creator-id type="integer">107</fk-creator-id>
    <id type="integer">42</id>
    <name>game on</name>
    <objectives></objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">43</id>
    <name>WMST Intro game Group 1</name>
    <objectives>1.  Learn how to use the Ivanhoe playspace
2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.
Objectives

</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">44</id>
    <name>WMST Intro game Group 2</name>
    <objectives>1. Learn how to use the Ivanhoe playspace 2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">45</id>
    <name>WMST Intro game Group 3</name>
    <objectives>1. Learn how to use the Ivanhoe playspace 
2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">46</id>
    <name>WMST Intro game Group 4</name>
    <objectives>1. Learn how to use the Ivanhoe playspace 
2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">47</id>
    <name>WMST Intro game Group 5</name>
    <objectives>1. Learn how to use the Ivanhoe playspace 
2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This game will introduce you to how we will be using Ivanhoe in our WMST 200 course.</description>
    <fk-creator-id type="integer">106</fk-creator-id>
    <id type="integer">48</id>
    <name>WMST Intro game Group 6</name>
    <objectives>1. Learn how to use the Ivanhoe playspace 
2. Engage with our continued discussion of the intersections of race, class, and gender.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Testing Functions</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">53</id>
    <name>Aspecta Medusa</name>
    <objectives>Testing how link and annotation functions work, eg, does a link require a link title.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Testing Functions</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">54</id>
    <name>Aspecta Medusa</name>
    <objectives>Testing how link and annotation functions work, eg, does a link require a link title.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Test game</description>
    <fk-creator-id type="integer">44</fk-creator-id>
    <id type="integer">55</id>
    <name>Aspecta Medusa</name>
    <objectives>Testing out link and annotation functions</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>A third round of play for ENMC 492 (Dramatic Monologue) based on Browning's "Count Gismond"</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">77</id>
    <name>A Minute's Mistrust</name>
    <objectives>To step back outside the fictive world of the poem and perform operations critical and scholarly from that exterior vantage</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>A work-week's game in which players impersonate major Victorian poets commenting on another poet's work in the dramatic monologue form (for ENMC 492).  Pastiche of Victorian prose discourse may be attempted but is not essential.</description>
    <fk-creator-id type="integer">377</fk-creator-id>
    <id type="integer">78</id>
    <name>Behind the Mask</name>
    <objectives>For all players, to play their way into ideas suited to the writing of a 1000-wd essay in critical impersonation</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This is a practice space for me to try it all out. SInce I'm writing over -Dubliners- at the moment, I'll focus on that and connections of performance in the text.</description>
    <fk-creator-id type="integer">419</fk-creator-id>
    <id type="integer">79</id>
    <name>Practice Space</name>
    <objectives>To discern connective relationships between performer and audience. (And to learn the interface in general.)</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Practice game to test Ivanhoe's suitability for use in a Drama Dept course</description>
    <fk-creator-id type="integer">65</fk-creator-id>
    <id type="integer">80</id>
    <name>Ivanhoedown</name>
    <objectives>to practice moves</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Consideration of the next two months.</description>
    <fk-creator-id type="integer">433</fk-creator-id>
    <id type="integer">81</id>
    <name>Free Fall</name>
    <objectives>Exploration</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Consideration of the next two months.</description>
    <fk-creator-id type="integer">433</fk-creator-id>
    <id type="integer">82</id>
    <name>Free Fall</name>
    <objectives>Exploration</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">true</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>figuring out how to play</description>
    <fk-creator-id type="integer">433</fk-creator-id>
    <id type="integer">83</id>
    <name>help me</name>
    <objectives>getting past the server</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>Gameplay begins from the text of an early printing of Uncle Tom's Cabin, in the National Era, published in installments between June 1851 and May 1852.

</description>
    <fk-creator-id type="integer">464</fk-creator-id>
    <id type="integer">84</id>
    <name>Tom in an Era</name>
    <objectives>The game will investigate the complexities and multiple possibilities of meaning in Stowe's famous novel, in its Era and ours.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
  <game>
    <archived type="boolean">false</archived>
    <description>This instance reflects the brainstorming and presentation of a larger project involving the artistic modes Joyce uses in Dubliners. I chose this format because it is itself a representative rather than a literal mode. </description>
    <fk-creator-id type="integer">419</fk-creator-id>
    <id type="integer">85</id>
    <name>Dubliners' Modalities</name>
    <objectives>To understand and portray the various categories  of expression and what themes each mode best expresses.</objectives>
    <private type="boolean">false</private>
    <restricted type="boolean">false</restricted>
    <retired type="boolean">false</retired>
    <startDocWeight type="integer">1</startDocWeight>
  </game>
</games>
